RED indicates availability in HALSCRIB 4u LITE
*default
[ ]conditional
ACTION
play start a game, match, query, or scenario
[refresh] restores QUERY settings window
[reset] restores previous board position
[resume] return to main menu
load retrieve a player's stats
log view detailed game log at any time
save save stats under a new player name
stats view detailed stats at end of game
exit exit program
CARDS
*auto cards generated by random generator seeds
manual select all 13 cards of each deal for entire game
mirror swaps card, dealer and score settings
query select up to 12 cards [or use seeds] for one hand
[replay] replay previous game
series fast seeds: enter 1 - 9999
WEB club 9 games: manual points, muggins
Deck card backs: blue, green, red or violet: squares or *diamonds
Export save games played in Code64 text
Import retrieve games played in Code64 text
new C64 clears contents of Code64 file
COLORS
board board, SCORE and COUNT boxes
ash
maple
*oak
teak
pegs
mine HAL’s pegs, MINE and POINTS boxes
blue
red
violet
yellow
yours your pegs, YOURS and POINTS boxes
blue
red
violet
yellow
table
forest
olive
teal
slate
DEALER deck is on dealer’s right-side of table
alternate HAL deals first: game dealer alternates
chance low cut deals
loser loser of previous game deals
me HAL deals first
you you deal first
DISPLAY
board
left game hole on left
right game hole on right
mistakes
never HAL will not over or under-peg
frequent maybe one mistake or more per game
occasion maybe a mistake every 2 or 3 games
rare maybe a mistake every 9 games
points MINE, YOURS, pegging POINTS, and CRIB
auto program computes points
manual player selects or enters points
forgive over and under-points corrected
learn over-points corrected, no penalty
no mugs over-points corrected, penalty
muggins player sees and gets under-points, penalty
list select from drop-down list box
type type in non-zero points
tutor
all always display strategic choices
discard display strategic discards only
peg display strategic pegging card only
MODE
custom set-up dealer and scores [seeds]
match all help menus disabled: loser deals
training all pre-game menus enabled
WEB club all menus disabled for 9 games; muggins, mistakes
scenario set-up dealer and scores for hand or game play
OPTIONS
effects audio and video
audio sounds for cards and pegs
no sound disabled
yes sound enabled
music play national anthem after win
video animate cards and pegs
fast speed up animation
none no animation
slow slow down animation
generator random number generator
legacy Byte magazine 1985
robust P. L’Ecuyer June 1988
twists M. Matsumoto, T. Nishimura 1997
hint hole objectives
c p z critical position zones
target target markers
points game point value
game win 1 - skunk 1
long win 3 - skunk 4
skunk win 1 - skunk 2
tourney win 2 - skunk 3
save save game log prompt after end of game
auto prompt and name always appear
manual appears only after RECORD - save
scope opponent hands examined when on
all all hands
4th st on 4th street
15% 250 most frequent
35% 500 most frequent
100% all hands
status bottom of screen bar
date player name, date and time
hint your strategy/tactics, winner and scores
no flash visible hint does not flash
remove hide status bar
RECORD
Discards discard stats
dealer dealer kepts and HAL starter stats
pone> pone kepts and your starter stats
Peg Profile lead and reply pegging tendencies
dealer dealer replies: 15, pair, complet, pairlet, pentlet, runlet, samelet
pone pone lead: pair, doublet, pentlet, quadlet, singlet
save save summary game log
stats cumulative summary pegging, hand, and crib stats
log play-by-play one page summary text record of game
print prints game record in Courier New font
xlate converts game record into Courier New font
STRATEGY
master uses win loss %'s and board position
safe minimizes risk
defense cautious
optimal balance between defense and offense
offense aggressive
bold maximizes risk
g'master uses board position and Peg Profiles
TACTICS used by HAL when pegging
adapt uses board position
play off avoids risk
play on takes risk
VIEW
none opponent's hand unknown
peek both hands known to both players
watch HAL's hand known, yours unknown
equity value of game and holes won margin
hands HAL's probable hands: pegging help
keep toss expected values: discarding help
min max min and max values: discarding help [lose % win %]
peg min, max, expected values: pegging help [lose % win %]
win loss win or skunk %, loss or skunk % probability
Movie fast replay of game(s) played
all replay all games starting at game 1
G# replay only game number entered at prompt
[stop] end replay after replay begun
HELP
Contents launch HALSCRIB Help
topic launch topic specific Help
About identifies HALSCRIB version
Email me if you have any comments or questions.