HALSCRIB Menu Map

HALSCRIB

Menu   Map

RED indicates availability in HALSCRIB 4u LITE


                 *default
               [ ]conditional

ACTION play start a game, match, query, or scenario [refresh] restores QUERY settings window [reset] restores previous board position [resume] return to main menu load retrieve a player's stats log view detailed game log at any time save save stats under a new player name stats view detailed stats at end of game exit exit program CARDS *auto cards generated by random generator seeds manual select all 13 cards of each deal for entire game mirror swaps card, dealer and score settings query select up to 12 cards [or use seeds] for one hand [replay] replay previous game series fast seeds: enter 1 - 9999 WEB club 9 games: manual points, muggins Deck card backs: blue, green, red or violet: squares or *diamonds Export save games played in Code64 text Import retrieve games played in Code64 text new C64 clears contents of Code64 file COLORS board board, SCORE and COUNT boxes ash maple *oak teak pegs mine HAL’s pegs, MINE and POINTS boxes blue red violet yellow yours your pegs, YOURS and POINTS boxes blue red violet yellow table forest olive teal slate DEALER deck is on dealer’s right-side of table alternate HAL deals first: game dealer alternates chance low cut deals loser loser of previous game deals me HAL deals first you you deal first DISPLAY board left game hole on left right game hole on right mistakes never HAL will not over or under-peg frequent maybe one mistake or more per game occasion maybe a mistake every 2 or 3 games rare maybe a mistake every 9 games points MINE, YOURS, pegging POINTS, and CRIB auto program computes points manual player selects or enters points forgive over and under-points corrected learn over-points corrected, no penalty no mugs over-points corrected, penalty muggins player sees and gets under-points, penalty list select from drop-down list box type type in non-zero points tutor all always display strategic choices discard display strategic discards only peg display strategic pegging card only MODE custom set-up dealer and scores [seeds] match all help menus disabled: loser deals training all pre-game menus enabled WEB club all menus disabled for 9 games; muggins, mistakes scenario set-up dealer and scores for hand or game play OPTIONS effects audio and video audio sounds for cards and pegs no sound disabled yes sound enabled music play national anthem after win video animate cards and pegs fast speed up animation none no animation slow slow down animation generator random number generator legacy Byte magazine 1985 robust P. L’Ecuyer June 1988 twists M. Matsumoto, T. Nishimura 1997 hint hole objectives c p z critical position zones target target markers points game point value game win 1 - skunk 1 long win 3 - skunk 4 skunk win 1 - skunk 2 tourney win 2 - skunk 3 save save game log prompt after end of game auto prompt and name always appear manual appears only after RECORD - save scope opponent hands examined when on all all hands 4th st on 4th street 15% 250 most frequent 35% 500 most frequent 100% all hands status bottom of screen bar date player name, date and time hint your strategy/tactics, winner and scores no flash visible hint does not flash remove hide status bar RECORD Discards discard stats dealer dealer kepts and HAL starter stats pone> pone kepts and your starter stats Peg Profile lead and reply pegging tendencies dealer dealer replies: 15, pair, complet, pairlet, pentlet, runlet, samelet pone pone lead: pair, doublet, pentlet, quadlet, singlet save save summary game log stats cumulative summary pegging, hand, and crib stats log play-by-play one page summary text record of game print prints game record in Courier New font xlate converts game record into Courier New font STRATEGY master uses win loss %'s and board position safe minimizes risk defense cautious optimal balance between defense and offense offense aggressive bold maximizes risk g'master uses board position and Peg Profiles TACTICS used by HAL when pegging adapt uses board position play off avoids risk play on takes risk VIEW none opponent's hand unknown peek both hands known to both players watch HAL's hand known, yours unknown equity value of game and holes won margin hands HAL's probable hands: pegging help keep toss expected values: discarding help min max min and max values: discarding help [lose % win %] peg min, max, expected values: pegging help [lose % win %] win loss win or skunk %, loss or skunk % probability Movie fast replay of game(s) played all replay all games starting at game 1 G# replay only game number entered at prompt [stop] end replay after replay begun HELP Contents launch HALSCRIB Help topic launch topic specific Help About identifies HALSCRIB version


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