When board position suggests maximization you may be able to spring a trap against a frequently held hand
PONE TRAPS
Pone Dealer Play Result
A A 4 X 5 X X X 4 X A A(31-4)
X 5
A A 5 9 A 4 X X 5 9 A A(31-8)
X 4 A
A A 5 9 5 X X X 5 9 A A(31-4)
X 5
A 6 6 8 6 7 8 8 A 6 6(27-7)
8 6
A 6 7 8 6 7 8 8 A 6 9(31-6)
8 7
A 7 8 8 6 7 8 9 A 8 8(31-8)
6 8
A 7 8 9 6 7 8 9 A 8 9(31-6)
6 7
3 4 8 ? 5 X X X 8 4 3(30-4)
X 5
3 4 9 ? 5 X X X 9 4 3(31-5)
X 5
4 6 6 ? 5 X X X 6 6 4(31-5)
X 5
5 7 7 ? X X X X 5 7 7(31-4)
X
5 8 8 ? 9 X X X 5 8 8(31-4)
X
6 7 X ? 5 X X X X 7 6(28-4)
5
6 M X X S 5 X X 6 M X X(30-4)
X S 5 X
8 8 X ? 5 X X X X 8 8(31-4)
5
DEALER TRAPS
Pone Dealer Play Result
5 X X X 3 4 4 ? 3 4 4(31-4)
X X
A 4 X X A A 4 X 4 X A A(31-8) 12 (even 14) points possible!
4 X A
AVOID the TRAP
Pone Dealer Play Result
A A 4 X A 4 X X X A 4
4 X A A(31-2)
A 4 X X A A 4 X 4 A X A(31-2)
4 A X
As pone you have 6 M X X. Lead the 6 and play M on Dealer's X to force Dealer's small cards out before the next series. This restriction play may let you steal last card.
When board position suggests minimization avoid Pone's various 5 traps by playing a safe 5 as your first card when possible. Most traps involve restriction so the early play of the 5 prevents this. Similarly, if you have a singleton A or other small card, play the A or small card early.
As Pone, you have 5 - ? left in the next series. Dealer has not shown a X card, and may have purposely kept touching cards such as 3 - 4, 6 - 7, or even 4 - 6 to trap your 5. Avoid the run-trap and lead the 5!
As pone you have 6 M X X. Lead the 6 and play M on Dealer's X to force Dealer's probable 5 out before the next series. You can use restriction to lead a X-card without a probable 15-2.
As a bonus, Dealer may have to play another card, resulting in only one Dealer's Go, instead of two that he often gets. This play works especially well against A 4 X X.